Wager A Lot and Earn A Bit in Craps
Posted in Craps on 12/31/2018 08:25 pm by DonovanIf you decide to use this system you want to have a very large pocket book and awesome fortitude to walk away when you acquire a tiny win. For the benefit of this story, a figurative buy in of $2,000 is used.
The Horn Bet numbers are not always looked at as the "winning way to play" and the horn bet itself has a casino edge of over 12 %.
All you are gambling is five dollars on the pass line and ONE number from the horn. It does not matter whether it’s a "craps" or "yo" as long as you bet it at all times. The Yo is more prominent with people using this system for apparent reasons.
Buy in for two thousand dollars when you approach the table but only put $5.00 on the passline and $1 on either the two, three, 11, or twelve. If it wins, beautiful, if it loses press to two dollars. If it loses again, press to four dollars and then to eight dollars, then to sixteen dollars and after that add a $1.00 each time. Every instance you don’t win, bet the last bet plus a further dollar.
Employing this approach, if for example after fifteen rolls, the number you chose (11) has not been tosses, you really should march away. However, this is what could happen.
On the 10th roll, you have a sum of one hundred and twenty six dollars on the table and the YO at long last hits, you come away with $315 with a gain of $189. Now is an excellent time to go away as it is higher than what you entered the game with.
If the YO does not hit until the twentieth toss, you will have a complete investment of $391 and seeing as current wager is at $31, you earn $465 with your take being $74.
As you can see, employing this scheme with only a $1.00 "press," your take becomes smaller the more you wager on without attaining a win. That is why you must leave away once you have won or you have to bet a "full press" again and then carry on with the one dollar mark up with each roll.
Carefully go over the numbers before you attempt this so you are very adept at when this system becomes a losing adventure rather than a winning one.