Craps Strategy » Blog Archive » Casino Craps – Simple to Gain Knowledge Of and Simple to Win


Casino Craps – Simple to Gain Knowledge Of and Simple to Win

Craps is the quickest – and surely the loudest – game in the casino. With the over sized, colorful table, chips flying all around and persons shouting, it is exhilarating to watch and enjoyable to take part in.

Craps usually has one of the lowest house edges against you than any casino game, regardless, only if you place the right odds. In fact, with one style of wagering (which you will soon learn) you gamble even with the house, meaning that the house has a "0" edge. This is the only casino game where this is authentic.


The craps table is a bit bigger than a common pool table, with a wood railing that goes around the external edge. This railing functions as a backboard for the dice to be tossed against and is sponge lined on the inner portion with random designs in order for the dice bounce in all directions. Majority of table rails at the same time have grooves on top where you are able to lay your chips.

The table covering is a airtight fitting green felt with designs to declare all the different gambles that are likely to be carried out in craps. It’s particularly bewildering for a amateur, however, all you in fact should bother yourself with right now is the "Pass Line" location and the "Don’t Pass" area. These are the only wagers you will perform in our chief method (and basically the definite wagers worth making, period).


Don’t let the bewildering arrangement of the craps table discourage you. The standard game itself is pretty simple. A fresh game with a new player (the bettor shooting the dice) starts when the existing gambler "7s out", which basically means he tosses a seven. That cuts off his turn and a fresh participant is handed the dice.

The new candidate makes either a pass line stake or a don’t pass bet (explained below) and then tosses the dice, which is called the "comeout roll".

If that first roll is a seven or 11, this is declared "making a pass" as well as the "pass line" gamblers win and "don’t pass" candidates lose. If a snake-eyes, three or twelve are rolled, this is declared "craps" and pass line contenders lose, whereas don’t pass line wagerers win. Nevertheless, don’t pass line contenders do not win if the "craps" # is a 12 in Las Vegas or a two in Reno as well as Tahoe. In this situation, the bet is push – neither the competitor nor the house wins. All pass line and don’t pass line odds are rewarded even funds.

Barring one of the three "craps" numbers from acquiring a win for don’t pass line stakes is what gives the house it’s small edge of 1.4 percentage on everyone of the line bets. The don’t pass gambler has a stand-off with the house when one of these blocked numbers is tossed. Apart from that, the don’t pass gambler would have a tiny advantage over the house – something that no casino accepts!

If a number besides 7, eleven, 2, three, or 12 is tossed on the comeout (in other words, a four,five,six,eight,9,10), that no. is considered as a "place" no., or casually a # or a "point". In this case, the shooter forges ahead to roll until that place number is rolled yet again, which is considered a "making the point", at which time pass line players win and don’t pass wagerers lose, or a 7 is rolled, which is considered as "sevening out". In this instance, pass line contenders lose and don’t pass candidates win. When a candidate 7s out, his turn is over and the whole process commences once more with a fresh gambler.

Once a shooter rolls a place no. (a four.five.six.eight.9.ten), several varying categories of stakes can be made on every coming roll of the dice, until he sevens out and his turn is over. However, they all have odds in favor of the house, many on line plays, and "come" gambles. Of these 2, we will only consider the odds on a line wager, as the "come" gamble is a bit more disorienting.

You should decline all other gambles, as they carry odds that are too high against you. Yes, this means that all those other participants that are tossing chips all over the table with every single throw of the dice and performing "field odds" and "hard way" gambles are indeed making sucker wagers. They will likely be aware of all the many wagers and particular lingo, however you will be the clever individual by basically completing line bets and taking the odds.

Now let us talk about line stakes, taking the odds, and how to do it.


To lay a line play, basically put your money on the vicinity of the table that says "Pass Line", or where it says "Don’t Pass". These gambles will offer even $$$$$ when they win, although it isn’t true even odds mainly because of the 1.4 per cent house edge referred to already.

When you wager the pass line, it means you are casting a bet that the shooter either arrive at a seven or eleven on the comeout roll, or that he will roll one of the place numbers and then roll that # yet again ("make the point") in advance of sevening out (rolling a seven).

When you bet on the don’t pass line, you are laying odds that the shooter will roll either a 2 or a 3 on the comeout roll (or a 3 or 12 if in Reno and Tahoe), or will roll 1 of the place numbers and then 7 out just before rolling the place no. one more time.

Odds on a Line Gamble (or, "odds gambles")

When a point has been arrived at (a place number is rolled) on the comeout, you are given permission to take true odds against a seven appearing prior to the point number is rolled once more. This means you can chance an alternate amount up to the amount of your line stake. This is considered an "odds" bet.

Your odds wager can be any amount up to the amount of your line bet, in spite of the fact that a lot of casinos will now allow you to make odds plays of two, three or even more times the amount of your line bet. This odds bet is paid at a rate on same level to the odds of that point # being made in advance of when a 7 is rolled.

You make an odds play by placing your wager directly behind your pass line play. You acknowledge that there is nothing on the table to denote that you can place an odds bet, while there are signs loudly printed all around that table for the other "sucker" gambles. This is given that the casino surely doesn’t desire to approve odds bets. You have to be aware that you can make 1.

Here is how these odds are checked up. Given that there are six ways to how a can be tossed and 5 ways that a 6 or eight can be rolled, the odds of a 6 or eight being rolled ahead of a 7 is rolled again are 6 to five against you. This means that if the point number is a six or eight, your odds wager will be paid off at the rate of six to five. For every 10 dollars you stake, you will win 12 dollars (gambles lower or greater than 10 dollars are clearly paid at the same six to 5 ratio). The odds of a five or 9 being rolled in advance of a seven is rolled are 3 to 2, this means that you get paid $15 for every $10 wager. The odds of four or ten being rolled 1st are 2 to 1, thus you get paid 20 dollars for any $10 you play.

Note that these are true odds – you are paid definitely proportional to your advantage of winning. This is the only true odds bet you will find in a casino, so assure to make it every-time you play craps.


Here is an example of the 3 types of consequences that come about when a brand-new shooter plays and how you should wager.

Assume brand-new shooter is getting ready to make the comeout roll and you make a 10 dollars bet (or whatever amount you want) on the pass line. The shooter rolls a seven or 11 on the comeout. You win 10 dollars, the amount of your stake.

You play 10 dollars yet again on the pass line and the shooter makes a comeout roll once again. This time a three is rolled (the contender "craps out"). You lose your 10 dollars pass line wager.

You stake another $10 and the shooter makes his 3rd comeout roll (remember, each shooter continues to roll until he sevens out after making a point). This time a four is rolled – one of the place numbers or "points". You now want to take an odds wager, so you place ten dollars directly behind your pass line stake to denote you are taking the odds. The shooter goes on to roll the dice until a 4 is rolled (the point is made), at which time you win ten dollars on your pass line gamble, and 20 dollars on your odds wager (remember, a 4 is paid at 2 to 1 odds), for a total win of $30. Take your chips off the table and prepare to stake again.

Nevertheless, if a seven is rolled prior to the point # (in this case, before the 4), you lose both your ten dollars pass line stake and your $10 odds stake.

And that’s all there is to it! You almost inconceivably make you pass line stake, take odds if a point is rolled on the comeout, and then wait for either the point or a 7 to be rolled. Ignore all the other confusion and sucker stakes. Your have the best odds in the casino and are playing keenly.


Odds gambles can be made any time after a comeout point is rolled. You do not have to make them right away . However, you’d be foolish not to make an odds wager as soon as possible bearing in mind that it’s the best gamble on the table. Nevertheless, you are given permissionto make, abandon, or reinstate an odds bet anytime after the comeout and just before a seven is rolled.

When you win an odds gamble, make sure to take your chips off the table. Other than that, they are said to be consequently "off" on the next comeout and will not count as another odds play unless you distinctly tell the dealer that you want them to be "working". Still, in a fast paced and loud game, your plea maybe won’t be heard, this means that it is smarter to almost inconceivably take your earnings off the table and play again with the next comeout.


Any of the downtown casinos. Minimum wagers will be tiny (you can customarily find 3 dollars) and, more significantly, they constantly allow up to 10 times odds plays.

Go Get ‘em!